“Acquire Objects” Determines which surfaces are going to Use a nav-mesh baked on to them. Within our situation, we want this established to “children” since that's where are cubes are. “Features Levels” lets you determine what render layers you ought to be involved in the nav-mesh calculation. unity solve the https://codebuysell.com/game/26_Block_Puzzle_300_Levels_-_Unity_Game_Source_Code
The Greatest Guide To Building a game with unity
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